davekellam.com http://davekellam.com/feed en-us http://blogs.law.harvard.edu/tech/rss Sweetcron dave@eightface.com Work can’t be fun http://davekellam.com/items/view/633/work-cant-be-fun

Dan Pallotta writes that worry isn’t work, and that our attitude of self-punishment equalling responsibility is flawed. We have to rethink what it means to work and to be productive. We have to disentangle self-hatred from responsibility, self-criticism from self-care. What does re-thinking mean in this case? Start thinking of being hard on yourself as being irresponsible. Start thinking of wasting half of your brain power on fantasies about your own destruction as self-indulgent. Conflate self-negativity with laziness. Start thinking of time for yourself as being responsible. Start thinking of a healthy mid-day meal as essential to your productivity, time away from your desk as productive. It also doesn’t hurt to find a job doing something that you love. They say you never work a day in your life.

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Thu, 26 Aug 2010 14:03:24 -0700 http://davekellam.com/items/view/633/work-cant-be-fun
Ferris wheel http://davekellam.com/items/view/631/ferris-wheel ]]> Tue, 17 Aug 2010 22:08:22 -0700 http://davekellam.com/items/view/631/ferris-wheel Small dog http://davekellam.com/items/view/632/small-dog ]]> Tue, 17 Aug 2010 21:50:47 -0700 http://davekellam.com/items/view/632/small-dog Beer and text http://davekellam.com/items/view/629/beer-and-text ]]> Tue, 17 Aug 2010 21:49:20 -0700 http://davekellam.com/items/view/629/beer-and-text Ice Cream http://davekellam.com/items/view/630/ice-cream ]]> Tue, 17 Aug 2010 21:48:13 -0700 http://davekellam.com/items/view/630/ice-cream Too fast! http://davekellam.com/items/view/627/too-fast ]]> Fri, 13 Aug 2010 20:01:15 -0700 http://davekellam.com/items/view/627/too-fast Couple http://davekellam.com/items/view/628/couple ]]> Fri, 13 Aug 2010 19:28:14 -0700 http://davekellam.com/items/view/628/couple Outside the pub http://davekellam.com/items/view/623/outside-the-pub ]]> Fri, 13 Aug 2010 18:49:23 -0700 http://davekellam.com/items/view/623/outside-the-pub Walking http://davekellam.com/items/view/624/walking ]]> Fri, 13 Aug 2010 18:42:24 -0700 http://davekellam.com/items/view/624/walking Big Issue http://davekellam.com/items/view/625/big-issue ]]> Fri, 13 Aug 2010 18:41:15 -0700 http://davekellam.com/items/view/625/big-issue A boy and his flag http://davekellam.com/items/view/626/a-boy-and-his-flag

A tad blurry, but still really like this one.

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Fri, 13 Aug 2010 18:39:57 -0700 http://davekellam.com/items/view/626/a-boy-and-his-flag
Data visualization history http://davekellam.com/items/view/622/data-visualization-history

Here’s an interactive overview of the milestones in the data visualizations. It’s a kitchen sink approach, so the interface is a little bit on the awkward side, but there’s a ton of information there. The periodic table of visualization methods might be of interest as well. It’s easier to see examples of the method, but light on background information.

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Fri, 13 Aug 2010 12:03:27 -0700 http://davekellam.com/items/view/622/data-visualization-history
HTML5 Boilerplate - A rock-solid default for HTML5 awesome. http://davekellam.com/items/view/621/html5-boilerplate-a-rock-solid-default-for-html5-awesome ]]> Fri, 13 Aug 2010 08:36:03 -0700 http://davekellam.com/items/view/621/html5-boilerplate-a-rock-solid-default-for-html5-awesome HTML5 Reset http://davekellam.com/items/view/620/html5-reset ]]> Wed, 11 Aug 2010 06:09:29 -0700 http://davekellam.com/items/view/620/html5-reset Vitamin soup http://davekellam.com/items/view/619/vitamin-soup

An article from Richard Morgan about his experiences in seven years as a freelance writer. Freelancing requires such strict adherence to toadyism, to sycophancy, to the grubbiest, lowliest submissions. It is an on-spec life and it is full of what can only be described as insane serendipity (or serendipitous insanity). An interesting read if you’ve got any designs on being a freelance writer.

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Wed, 11 Aug 2010 05:13:17 -0700 http://davekellam.com/items/view/619/vitamin-soup
The first digital camera http://davekellam.com/items/view/616/the-first-digital-camera

Steve Sasson developed the world’s first digital camera in 1976, while working at Kodak. He discusses the development of the camera in this video. It was a camera that didn’t use any film to capture still images – a camera that would capture images using a CCD imager and digitize the captured scene and store the digital info on a standard cassette. It took 23 seconds to record the digitized image to the cassette. The image was viewed by removing the cassette from the camera and placing it in a custom playback device. Given Moore’s Law, they estimated that it would take 15 to 20 years before such a camera reached the general consumer. The patent file contains a description and drawings of the apparatus.

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Mon, 09 Aug 2010 03:43:41 -0700 http://davekellam.com/items/view/616/the-first-digital-camera
Great Britain http://davekellam.com/items/view/617/great-britain ]]> Sun, 08 Aug 2010 08:57:01 -0700 http://davekellam.com/items/view/617/great-britain Discussion http://davekellam.com/items/view/618/discussion ]]> Sun, 08 Aug 2010 06:25:10 -0700 http://davekellam.com/items/view/618/discussion Huxley vs Orwell http://davekellam.com/items/view/615/huxley-vs-orwell

Amusing Ourselves to Death, a comic from Stuart McMillen, comparing the futures found in Huxley’s Brave New World and Orwell’s 1984. The comic is based on Neil Postman’s book of the same name. It essentially comes down to our society having more in common with Huxley’s vision than Orwell’s.

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Sun, 08 Aug 2010 04:35:53 -0700 http://davekellam.com/items/view/615/huxley-vs-orwell
Madden history http://davekellam.com/items/view/614/madden-history

The story behind Madden NFL and how it became a video game dynasty (via marc). EA saved more than $35 million by reverse engineering the SEGA console, and signing a deal that guaranteed they wouldn’t give the technology to competitors. Hawkins assembled a team to reverse engineer the console — that is, figure out a way to make EA’s games run on Sega’s hardware without its technology or approval as a way to avoid licensing fees altogether. The game has evolved far beyond it’s modest roots, and can be somewhat daunting to play for the first time. I find the same thing when I try to sit down with one of the newer incarnations of the NHL series, compared to the console game. In the versions I played as a kid, you could pretty much just shoot, pass and check. I imagine most of the EA sports games are like that these days, drifting more towards simulation than arcade style play.

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Sat, 07 Aug 2010 12:32:58 -0700 http://davekellam.com/items/view/614/madden-history