Listening to Arcade Fire’s Neon Bible on vinyl for the first time. Those cats know what they’re doing.
Month: December 2013
@jkudish nice, I go occasionally…
@jkudish nice, I go occasionally for the quiz, it’s a pretty good one. Hope you’re having a good time in Montreal!
@jkudish nice, were you there…
@jkudish nice, were you there for trivia night?
Arrived home to some posh…

Berries and ice instagram.com/p/iULS4xEGMQ/
Berries and ice instagram.com/p/iULS4xEGMQ/
@CalEuanHopkins @StuartWhitehead For the amount…
@CalEuanHopkins @StuartWhitehead For the amount of effort, if you’ve got a fast connection just eat the bandwidth and optimize locally.
@CalEuanHopkins @StuartWhitehead Oy yeah… I…
@CalEuanHopkins @StuartWhitehead Oy yeah… I don’t think there’s much you can do.
@CalEuanHopkins Do you have shell…
@CalEuanHopkins Do you have shell access?
RT @alpower: @davekellam …’so be…
RT @alpower: @davekellam …’so be good for goodNSA’ etc etc
Santa contains the letters NSA….
Santa contains the letters NSA. He knows when you’re sleeping, when you’re awake and if you’ve been bad or good.
The story of an old-timey programming hack
I thoroughly enjoyed reading Tom Moertel’s tale of a great old-timey game-programming hack, it reminded me of my computer science days and assembly programming.
A long time ago, when I was a college undergrad, I spent some time working on computer video games. This was in the 8-bit PC era, so the gaming hardware was almost impossibly slow by today’s standards.
It might not surprise you, then, to learn that, back then, game programmers did all sorts of crazy things to make their games run at playable speeds. Crazy, crazy things.
This is a story about one of those things.
@github Are we going to…
@github Are we going to be able to follow organizations at some point?