World’s oldest working digital computer

Harwell Dekatron Witch Computer

The Harwell Dekatron WITCH has been rebuilt and rebooted at The National Museum of Computing in England, making it the world’s oldest working digital computer.

The 2.5 tonne, 1951 computer from Harwell with its 828 flashing Dekatron valves, 480 relays and a bank of paper tape readers will clatter back into action in the presence of two of the original designers, one of its first users and many others who have admired it at different times during its remarkable history.

If you’re a computer geek and get the chance to visit Bletchley Park, make sure you don’t overlook the museum. I had the opportunity to visit a couple years ago — I had no idea it was there, and probably could’ve devoted another day to it.


How those claw games work

Zach Baker describes how the claw crane arcade games actually work.

Basically, most crane games are designed so the claw is randomly (and only once in many games) strong enough to let players win. Some even weaken in strength after a short time so players get close to victory only to see it slip from their grasp! Since the manuals for many skill games are available online, this is not hard to verify.

I never won anything from one of those games. Then again, I didn’t play them often because they always seemed rigged.


The Making of Goldeneye

Paul Drury on the making of Goldeneye for the Nintendo 64, the game that everyone had.

A key part of that appeal was the infamous Licence to Kill. GoldenEye was a first-person shooter of course, but the decision to recognise body-specific hits introduced a new subtlety to the genre. Shoot a guard in the leg and he reacts differently to if you blasted him in the chest.

I was never terrifically good at first person shooters. Goldeneye was no different, I routinely had my ass handed to me by my little brother. That’s not to say I didn’t have fun playing the game. I loved the proximity mines, one of my few ways to achieve victory; pepper a map and hide in a corner. And there was that ridiculous laser watch.


On video copyright and hints of sanity from executives

If you’re interested in copyright and the current mess of streaming rights, it’s worth reading Why Johnny can’t stream by James Grimmelmann at Ars Technica. That said, there are hints of sanity coming from television executives these days, perhaps a sign that people upstairs are finally getting it.

From Australia, broadcaster ABC will offer Doctor Who for streaming not long after it airs in UK.

“Piracy is wrong, as you are denying someone their rights and income for their intellectual property,” Mr. Dahill said. “The fact that it is happening is indicative that as broadcasters we are not meeting demand for a segment of the population.

“So as broadcasters we need to find convenient ways of making programs available via legal means to discourage the need for piracy.”

I’d like to think his statement was obvious, but it’s taken the better part of a decade for them to catch up with the torrenters.

HBO also appears to be making some inroads in the realm of sanity, bringing streaming only service to part of Europe. I’d like to see how this one plays out first, it could be massively crippled. Given the hoards of people who wants to throw money at HBO for access to content, you have to assume they’re making gobs of money from the cable companies or signed terrible contracts a few years back.


The accidental designer and persuasion

Frances Berriman’s post about being an accidental designer struck a chord with me, particularly the consideration of design as a soft-science:

I unfairly (despite being very much into, and doing, art throughout my life) considered “design” to be a soft subject – engineering being the one with the greater level of difficulty. Wrong assumption, I realise, but easily encouraged during my time with computer scientists during my degree years where the concept of service design for the human-being end of software was treated as a “nice extra” and usually quite glossed over.

My attitude was similar until I had the opportunity to study book design. Web development is a surprisingly similar field to book design; think large quantities of data, tons of images, typography, how the user/reader is interacting with what you made. That experience also made me acutely aware that websites are living things, another point that she touches on:

Those of us building websites then, early adopters of proper web-standards and sites that worked for lots of different kinds of users, tried desperately to make them understand that this isn’t print and it is a flexible, changing, growing, responsive, versatile, medium. They didn’t get it.

I’ve seen the other side of the fence, and like she says, it’s not so much that they don’t get it, more that they have been given the chance to do so. That leads me to a post by Jeff Atwood, But You Did Not Persuade Me. Definitely a skill I need to work on.



Associated Press rebrand

Objective Subject's AP logo evolution

AP has a new look for the first time in thirty years. The creative system for the rebrand was developed by Brooklyn design firm Objective Subject.

Our iterative process generated an option with a red underscore, which we dubbed ‘the prompt,’ that evokes AP’s emphasis on editorial rigor and precise and accurate approach. Setting the letterforms in black on a white backdrop proved to further highlight these values, while improving contrast and legibility. Using a consistently white backdrop further improved the strength of e mark in the variety of environments it needs to live in.

We retained the original logo’s stencil lettering, which embody the gutsy and adventurous personality of an international news organization. Redrawing the letters upright speaks to AP’s integrity, while lending a more contemporary feel to the mark.

Be sure to check out the process video to get a feel for the brand mark’s development.

The AP has more information in the form of a dry press release (imagine this is the look they’re trying to avoid). They also have a placeholder up for their new website, with a link to a PDF of the brand introduction, which features the following image detailing the evolution of the logo.

AP logo evolution

Congratulations to my friends at Objective Subject on a great job. Look forward to seeing the new system in the wild.


Men as fashion hoarders

For Guys, a Great Find is Often Multiplied, a New York Times piece by John Ortved, examines a penchant among men for hoarding wardrobe items.

Women shop, men stockpile. That’s one theory, anyway, of how men buy clothes differently from women. If women see shopping as an opportunity, a social or even therapeutic activity, the thinking goes, then men see it as a necessary evil, a moment to restock the supply closet.

I hate shopping, this is starting to look like a pretty good idea.


How Will Shortz edits a crossword

Shortz crossword sample

Will Shortz has been the New York Times crossword editor for almost twenty years. He explained to Alex Hoyt how he goes about editing the puzzles.

Every crossword in the Times is a collaboration between the puzzle-maker and the puzzle editor. On average, about half the clues are mine. I may edit as few as five or ten percent of the clues, or as many as 95 percent for someone who does a great puzzle but not great clues. Why accept a puzzle when I’m going to edit 95 percent of the clues? Well, if someone sends me a great puzzle with an excellent theme and construction, you want fresh, interesting, familiar vocabulary throughout the grid, I feel it would be a shame to reject it on account of the clues, because I can always change them myself.


Small-talk and genius mixes

Screen capture of iTunes genius mixes

In casual conversation, music is one of those those canonical small-talk subjects that ranks up there with the weather. Even if you don’t share musical tastes, the topic can provide numerous avenues of discussion before the canapés arrive. It should be easy, but my encounters tend to go something like:

“So what do you listen to?”

“Umm… well… you know… lots of stuff.”

Which, is usually followed by some mumbling and wild gesticulation in attempt to coax a few band names out of my brain. Meanwhile, I’m hoping the prolonged awkward silence will push the conversation in a different direction or at least give me the opportunity to pull out my phone and distract them with videos of kittens falling over.

If my sparing partner actually seems interested and vaguely techno-savvy, I point them towards my last.fm profile. Of course, it’s just a clever way to redirect the discussion and draw attention away from the fact that I know nothing about my own musical tastes.

Now, we move on to a subject which could be considered tangential, if it hadn’t already been mentioned in the title and featured prominently in graphical format. Yes, this is a lazy segue.

I’m a regular user of the genius mix feature in iTunes, it provides a decent base for playlists and can set an overall tone better than DJ. On the other hand, I probably used the genius mixes feature once or twice when it came out and forgot about it. Most of my music wasn’t in genius at the time, but it’s the lack of customizability kills it for me.

The genius mix label gets lost in the iTunes sidebar’s sea of text, so I don’t normally notice it. I was playing around with the iPad’s Remote app, where the feature seems much more prominent and decided to give it awhirl. Honestly, I’m still not a big fan of the feature, the lack of customizability kills it for me. Although, now that more of my music is indexed it drew my attention to the genres and iTunes’ perception of my listening habits:

  • Indie Rock
  • Punk
  • Alt Singer/Songwriter
  • Electronica Mainstream
  • Post-Modern Rock
  • Progressive House
  • Chamber Pop
  • Classic Rock
  • Brit-Pop and Rock
  • East Coast Rap
  • Pop
  • New Wave

There we have it — new fodder for the small-talk cannon. It doesn’t even matter if the list is accurate. Memorize the genres, spit out a few of them at any given time and you’ve got enough permutations to last a lifetime or at least until the last course is served.