So it seems underscores currently has a platform agnostic solution for sass. Will need to sort out something to generate the css, one of my gulp or grunt scripts, or maybe just CodeKit for now.
I went to the first HybridConf in Cardiff two years ago, and will definitely in Dublin for the third and final iteration this year (couldn’t make it last year due to family commitments). The first one was awesome; the speakers were great, the events were awesome, and I met a lot of incredible people. If you need convincing, here’s an excerpt from the convince your boss guide (relevant even if you’re your own boss):
Our original remit was about bringing designers and developers together, and that is still very much a part of it, but we’ve transformed and grown to become a conference that is welcoming and appropriate for everyone who works in our industry and loves to create things.
We are a conference where attendees will gain knowledge about so many important aspects of work, from teamwork and communication, to strategy and organisation, to examples of what fantastic things we can achieve in the world with the tools we have available to us now.
If you’re in the vicinity of Dublin on Aug 20th, you should really pick up tickets. If you’re not in the vicinity and haven’t planned a vacation, making it pseudo work related for a tax write-off isn’t a bad idea.
Zach and Laura are two of the most awesome people I’ve met, and I know that they absolutely pour their hearts into this project. That sort of effort has its toll though, and is probably the main reason this will be the last HybridConf. I’ll be there, hope to see you there too!
Update: I ended up giving a pocket talk at the conference. Check out the video:
As a general rule we should try better to understand why the designer has made the decisions they’ve made and think about their experience and how we can help, not just humiliate them. Take the time to provide newbies with the resources and answers that they need. That’s education.
Especially pointed given how easy it is to offer a knee-jerk reaction on the internet. Of course, I’ve never done anything like that.
The same notes could be applied to developers too. It’s easy to become dismissive of someone’s work because they did it in an unfashionable language, or a different coding style, or used some sort of kludgy hack. There was likely a reason behind the decision, which may be worth examining before picking up the pitchfork.
Updated: Upon further reflection, they should not be called design critics (we’ll go with Dan’s original intent). Also, forgot to link to actual article.
In the years of IE 90% dominance there was nothing much to do but regard the browser as a “black box”, but now, with open source browsers having more than half of the usage share, it’s a good time to take a peek under the engine’s hood and see what’s inside a web browser. Well, what’s inside are millions of C++ lines…
I tend not to post anything that I haven’t consumed in its entirety, but exceptions can be made. As Justin pointed out, the article is a must-read for anyone interested in web development.
The developer behind Canabalt has written an article about tuning the game to achieve the feel that players expect. The post includes details about the selection of aspect ratio, the hitbox and the player’s motion. If you don’t own it already, the game is a fun one to have around on your iOS device when you need to kill a few minutes.